tag:blogger.com,1999:blog-3974394344589944161.post397112640617404286..comments2024-03-02T06:24:42.374-08:00Comments on The Dark Renegade's Musings: More job adjustments...Starcadehttp://www.blogger.com/profile/09226367306835781483noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3974394344589944161.post-52232359428072211762009-07-16T21:00:34.069-07:002009-07-16T21:00:34.069-07:00From what I was told by someone who was playing fr...From what I was told by someone who was playing from before Day one,<br /><br />Originally the Circle abilities gave the user Haste and the opponent Slow. Both of these would only occur under Correct PC Vs Foe Correlations.<br /><br />Example. Pld Vs Undead.<br /><br />PLd gets haste, Undead gets slowed.<br /><br />This was granted to everyone who got hit by the ability as well. If no undead were present. The party still got a portion of the Haste effect.<br /><br />This was removed because it was two powerful.<br /><br />With the additions to the jobs since then and the release of the expansions with more difficult monsters and challenges. It appears SE maybe giving these back. Similar to the Velocity Shot patch to help ungimp Rangers a tad bit. I don't expect them to be the same.Anonymousnoreply@blogger.com