Salvage-dupe-free rant this time...
Was in Campaign last night, playing DRG to get that to 66, and started noticing something...
There were LONG waits between the last mob at the Fortification and the end of a Campaign (at minimum, a wave thereof...). So, I decided to start doing some investigation and found something interesting.
There were two players, at least (One of them was Gaxeguru -- the second I didn't /blist) who were intentionally holding mobs, unduly extending the Campaign battles for the sole purpose that their XP and Allied Notes were more important than the state of the Crystal War.
Here's a hint, bitches: When you extend the battle like that, you take up resources in a completely useless matter that could be allocated to other fronts of the Crystal War.
(Of course, I guess it should be made no secret that the real way you maximize your own XP is to basically let areas fall to the beastmen and build up points beating on the Fortifications once that happens.)
Or is that the point?
"Get a clue, morans..."
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4 comments:
LOLOLOLAHAHAHAHAHAHAHAHAHAHALOLOLAHAHAHA. *breath* AHAHAHAHAHAHAHALOLOLAOLAOLAHAHAHAHAHAHAHAHAHA.
*breath*
Get a grip.
I'd delete your post if it weren't hilarious.
Here's a clue from the Clue Bus: This is when I "have a grip". You don't want when I don't...
Oh no, if people miss the next campaign battle, we might lose the war.
Another idiocy is heard from.
Let me go through this slowly, with as small of words as I can, so you can understand this:
This battle will have a reinforcement (sorry, had to use one big word there, go to the dictionary to look it up if your third-grade mentality can't take it), or a series of such. Your actions, going for your own means, tilt the tide of the battle to the Beastmen since those reinforcements have to wait until you choose to be done.
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