Thursday, April 25, 2013

It's clear they've been taking action on the Fell Cleavers, but this takes it to another level.

SE posted this today:

"We are currently investigating players who advertise power leveling services via Shout/Yell, collect gil from the participants, and then use that gil to engage in RMT-related activity. Our investigations thus far have revealed that these players regularly advertise in the Jeuno area and we have responded by terminating the FINAL FANTASY XI service accounts of those found guilty of this behavior.

Please be aware that advertising in such a manner in itself can be disrupting to other players and we may take action against players who continuously advertise for the above kind of parties. This also includes behavior that helps facilitate such activity. Please take caution in not supporting RMT-related activity.

In addition, if you witness other players engaging in this behavior, please report the details to the Special Task Force via the Square Enix Support Center.
"


The Fell Cleave parties are illegal outside the scope of RMT, on the basis of Absentee Play.

Also, since we're looking at very serious Level 99-Extra content (based on the gear and the like), it may no longer be sufficient to be Level 99 and actually do anything within the game.

Hence, even participating in the FC groups is disruptive to the game.  Unfortunately, this means that even non-RMT FC players (both advertisers and participants) need to be removed.

Wednesday, April 24, 2013

So Delves mean we have to have defeated all seven Naakuals?

Then why is it coming out in THIS update?  We don't even have the zones to face all seven Naakuals yet.

On top of that, it appears that one also must be able to complete Skirmishes as well.  I'll be more than happy to try Skirmishes when they decide to actually allow more than a .000002% drop rate on the pieces (so much so that they still run ~10M gil apiece on most servers.

Sunday, April 21, 2013

The New Reality: Gear As A Barrier

One of the things that Matsui said just before the release of Seekers of Adoulin is that, with the level cap now firmly in place at 99, what he wanted to do was use the advancement of one's gear as the "Level Up!" sort of a thing to go from simply being Level 99 to something that could actually deal with some of the material probably coming later in the Seekers storyline.

That said, it appears as if, already with the next (probably within the next 10 days) update, the "next level" of things beyond the first Naakuals is going to be released, apparently called "Delve".

So I, before I even find out what Delve is, I find this quote from Karbuncle (one of the BG types) from the Official Forums, talking about what he believes Matsui is talking about:

Comments interspersed:

---

Legion has no other entrance requirements outside of an I.Q At or above 50, Which... Lol, Yah, only 1-3% of the Population can enter. I kid i kid.

There's not a single event in FFXI That cannot be done with a pick up group, the only problem is, the term Pick up group is generally synonymous with "Bunch of morons and gimps".


A large part of that, Karbuncle, is that there have been clear efforts made (and, to date, thwarted by the designs of early-Adoulin content) to bring back the stratified Level-75 power structure to Level 99 content.

The problem is that, frankly, under that scenario, there should be hard barriers that Square-Enix should've began to employ several years ago.

Want to get into Abyssea?  Let Joachim test your strength...
Want to even be allowed to teleport to Adoulin material?  Here's the next test...

Basically, the reason I disagree with the "all events can be done with a pick-up group" mentality is that it would devolve into what many elites feel Abyssea did -- too many powerful characters who had no right to be that powerful, if even in the game at all!

Remember my contention:  A deliberately underpowered player is Game Disruption under the ToS.

These events are only as hard as you make them. This new director is going in the right direction if you ask me, "Event's too hard? Try sucking less." - I'm not saying you need to spend 16 hours a day on FFXI, I'm saying if you walk up to an event in Full Aurore/Perle/Teal with 17 other people in the same gear, You're not going to win.

Then you have no right to even be in the content.  You're getting in the way, and, in fact, at a further level, one should then reevaluate whether Final Fantasy XI serves them or not.

At the end of the day, if you don't have the time, energy, or schedule (and, for me, that third one can get to be a bit of a bear) to actually be forced into the higher-end content to get the gear to take the next step, then does, after a certain amount of time and content, your presence in the game disrupt the server-wide progress of the game for the other players who can?

You see, this is where I think Matsui's stand (and Karbuncle's interpretation, doubly) becomes dangerous:  If it is about "sucking less", Square-Enix needs to get rid of a good number of it's players and substantively changes their Terms of Service to allow those allowed to remain the maximum ability to get the necessary gear as a prerequisite for play.  (Yes, IMHO, that includes Windower and bots -- as I believe much of the gear Karbuncle lists is not available to those who can't or won't use at least the former.)

I think what the gear scale basically looks like right now is something like, from "Lowest" to "Better", in terms or difficulty and "Gear tiers"

Abyssea baseline (Teal/etc)
Emyrean +1/+2
Assorted VW Gear.
Reive Baseline
NeoSalvage
(Skirmish?)
NNI HQ's
(Delve).


How about Relic +2/Augmented?

When it comes down to it, Adoulin Baseline gear is absurdly good for how easy it is to get. a combo of that + EMpyrean+2 and you have a pretty good baseline set for WS and TP Phase, Its how you use it that makes events easier or not. The reason only 1-3% of a pOpulation might go to these events is because everyone else is either too stupid or too lazy to put in any effort into it, frankly they've been spoiled by easy mode and expect the game to continue suit to where they can jus throw a BST pet on it and call it a day.

Then invoke Game Disruption and force the company (through the GMs) to eliminate from the game those who can't or won't.  The process is already within the Terms of Service, and it's no longer a point-and-laugh thing.

Now, In the midst of this, I would like to mention, Even the most casual of casuals can get Reive armor, and Empyrean+2, It make take a few days or weeks, but you can do it. Problem is you'll have to make friends.

Fuck that noise.  Seriously.  You want to actually force people to "make friends" to "suck less", you can't have me on Final Fantasy XI at all!  To have too many friends on this game requires a level of trust I can't have in more than maybe a few players (and sometimes I have questions about some of those).
 
So either shout for a pick up group a few times, and try not to make people hate your presence, and you can form a static, which might form a friendship, and there you have it. Linkshells are also good for this... some of them.

Once you do that, you can do just about anything, Unfortunately you have to learn the basics.

1) Macro's and Gear Swaps are not "Optional" if you want to be a good player.
1+) Make Macros. WS gear, TP Gear, DT set are pretty useful baseline for DD.

Basically, the day and age of having 15 jobs at 99 should never have existed in the first place, then.  Realistically, the jobs themselves should've been treated similarly to the crafting levels.  You get so many jobs at such and such a level.  From there, it's gear.
 
2) Some jobs are useless for some events, sorry.

Then get rid of them.  (Looking at you, RDM.  I'd also get rid of SMN from the game completely, for the level of abuse it has created within FFXI.)
 
3) Elitists exists, but theres plenty of people just trying to help and give advice, accept it.
4) You can't be angry at someone for not wanting to invite you cause you're below their standard.

But at some point in the equation, that means there has to be a minimum "standard" to be allowed to continue play, lest you disrupt the game experience of the other players for whom the new content is being created.

There's a lot of key things in this game that are the same for every MMO, You can't pick up crap gear and expect to steam roll end-game content in FFXI anymore than you can in any MMO on the market. Plus, If you're failing events, its not because the event is too hard, its because you or the people you're with are incompetent, gimp, or not trying.

Then get rid of them, off of FFXI as and when necessary.  The fact is that there is also certain mechanisms which cannot be cleared under the rules, as written.  So, basically, with a wink and a nod (and what I love called "The Azure Underwear School of Secret Ninja Techniques"), those rules are ignored, and basically that's the scale by which the material gets tested (NNI, Legion, etc.).  This attitude that "failure = incompetent, gimp, or not trying" basically is an attempt to recreate the power structure which existed at 75.

Not only that, but it would not be good for the players who are that good to have the unfit players around, at that point, especially with dropping server populations almost implying that there may be too few "fit players" to allow servers to advance content (which see some of the waypoints/bivouacs blowing up because not enough players maintain them in Ceizak while some of the betters are working out in Morimar/Foret de Hennetiel).

I also keep using the word Gimp, i should explain, its not "You should feel bad cause you suck and your gear sucks", its more "You can't do this event with the current gear". I know working for something is really hard and it'd be so much easier of jeeves would hand it to you on a silver platter... But working for gear in an MMO is not super hard, you just can't go "Well, I'm fresh out of abyssea, may as well go try NNI" then fail, and complain its to hard. Follow a gear ladder and work towards the best.

The problem is that some of that necessary "gear" (and I use NNI as an example) has nothing to do with anything put on the character -- it's illegal "gear" that you must put on (your computer -- and note that it only exists, as known, for one of the three platforms) to functionally work within the content.  Else, you WILL (non-disputably) get left behind by so far that you will disrupt the game experience.

Every player has the ability to be good at the game and progress through all content, period.

False.  The realities of the amount of time involved for a lot of the gear on that ladder (and moving up said ladder, especially as it relates to multiple jobs and what awaits up top) make that a false statement.
 
The only thing holding you back is either your company or your own descisions. Like it or not, FFXI has always had a gear ladder, it just some people circumvented it by abusing Linkshells or so forth, in this day and age, a lot of events can be formed in shouts, so the ladder is skewed and people just try to leech better gear through other people pulling them along. Even if you play 1 hour a day, try to devote some of that time farming a +1 seal or two, or doing a Reive battle or two... Just do your best and don't expect everything to be handed to you or to be so easy you can breeze through it in level 78 armor.

I would then say, if I agreed with you, that my staunch opposition to Windower limits my ability to play the game so much that I, then, fall into violation of the Terms through disrupting your game, right, Karbuncle?

Friday, April 19, 2013

Well, at least one concern averted...

All that in the post below, apparently dying wiping out all contributions is NOT intended.

Current Known Issue:  4/18.  They're checking into the resets upon dying and raising and also those of logging out or being disconnected.

Saturday, April 13, 2013

Oh, both Square-Enix and my friend have pissed them off again...

We finally have people who have started winning against the giant bee Colkhab.

Apparently, the Server First on Valefor yielded one very interesting result.

You die, you get NOTHING.  Your "contribution" is reset upon raising.

Willy Wonka-style.

"Good day, sir!!!"

And I can understand, especially since the entry fee for the battle is 100,000 bayld (howinhell you going to farm that quickly under the current situation?) each time, are you going to lose out because your (nerfed) Perfect Defense wore at the wrong time and you got 0 for it?

Well, there is the other side of the argument, though, as my agent in the field noted:

"Oh no! you can't zerg things down in 2 seconds anymore? THE HORROR! THE HORROR! WHATEVER SHALL WE DO?!"

The problem is, that is, as she said, "Working as intended."

Matsui has made clear, on several levels, that he does not like the direction that Final Fantasy XI had gone in, with respect to tactics, even up to and including Voidwatch.

Unlike what several respondents said to her, it IS about the zerg.  They want to stop it.  They want to stop a number of other things as well -- been noting that the possibility exists that they seriously mucked around with Dynamis with the Adoulin update underneath the surface.

Fact is, I think Unctgtg of Ragnarok said it right, in saying Square-Enix' stand is:

"SE's Response, this was working as intended, skilled players don't die. Please redo your strategy."

Emphasis mine.  They seriously want to muck the whole way we fight monsters.  You think this is bad?  Just wait til the next level of updates and the like hits...

Wednesday, April 10, 2013

You know the story of "opening your mouth and removing all doubt"?

I have a candidate.

For the STUPIDEST FFXI player today...

Numquam on Phoenix, more like Numbnuts after this piece of dreck:

"I think it would be smart for the rest of Seekers of Adolin to be DLC stuff. FFXi needs a lot of work still and to help make the changes possible, I think players shuld do there part in helping the companey make the dream cum true. Please like this if you guys agree!"

Even if this is a troll, you don't post this there.